One of the biggest lessons I’ve learned as a creative leader is this: trying to do everything yourself is the fastest way to burnout and slowing down project progress. Effective and appropriate delegation is the second step towards Creative Leadership (We’ll talk about step 1 another day). When you’re leading a creative team, delegation isn’t just about offloading tasks—it’s about trusting your team, leaning on their strengths, creating space for better ideas to emerge and sometimes just so that the work can keep moving. To be fair, delegation is hard, especially when you’re passionate about the work (which is mostly the case for a lot of designers) or you want it done a certain way. So, how do you delegate effectively without feeling like you’re losing control? Let’s talk about it.
Why Delegation Feels Uncomfortable
For many creatives , our work is personal. We put so much of ourselves into what we create, so handing over a part of that process can feel unsettling. There’s also that nagging thought: “What if they don’t do it the way I would?”
But here’s the truth: if you’re always the bottleneck, your team can’t grow, and neither can you. If you’re constantly faced with a scenario where you have so much on your plate, you’re even confused on what to deliver, it’s time to start delegating. It’s also important to note that, delegating doesn’t entirely mean hiring additional people full time especially if you don’t have the funds to pay them for at least 6-months. Leverage communities and your circles for younger creatives who could benefit from learning from you. Not only are you freeing yourself some time, but you’re giving others the opportunity to learn in the process.
Delegation isn’t about giving up control—it’s about empowering your team and making room for higher-level thinking and strategy.
How to Delegate Without Micromanaging
Evaluate the Task
First step towards delegation will be evaluating. Create a system for evaluating projects and tasks. You can rank them from 1-5 and tasks that fall below a 3 are delegated. What goes into the ranking. Things like delivery timeline, budget and type of customer (new or recurring). If it’s a shorter timeline, there usually isn’t much room for cycles of revisions and so you may want to handle those yourself. If it’s a longer timeline, this affords you the opportunity to use it as a teaching moment. Factor some cycles of revision into that timeline. If it’s a project with a big budget, you can afford an extra hand. Get some help. New or recurring customer can also determine whether to delegate or not. In most cases, with recurring customers, you already know what they like or probably have past assets you have designed for them. Share these resources including a guiding checklist with your team or the person you’re delegating to. It becomes less work refining what has been done than starting from the beginning.
Know Your Team’s Strengths
I think this is a no-brainer. Delegation works best when you assign tasks based on people’s strengths and growth areas. As you work with a team, you’ll begin to know what each person is good at. You’re able to tell their strengths by the number of reverts they get from work done. If someone on your team thrives in motion graphics, let them take the lead on animation. If another person excels at structuring presentations, hand them the deck design. The more aligned the tasks are with their strengths, the better the outcome. Sometimes it’s not just their strength around a certain skill but also a certain industry or type of client. If a creative is great at using exciting colours, they’re the best pick for a project for kids.
Give Guidance, Not Step-by-Step Instructions
This is one of the toughest things to do. I catch myself sometimes giving instructions rather than guidance. Still a learning curve for me. If you tell someone exactly how to do every detail, they’re just executing—they’re not thinking creatively. I realise sometimes they’ll keep repeating the mistake you’re correcting them on because they don’t understand the why. They only know the how. I think it’s important to communicate the vision and the goal. This doesn’t mean assign the work and disappear. Set clear expectations, then check in at key milestones. Offer feedback early enough to course-correct but not so frequently that you’re still doing all the work yourself. Give them space to bring their own ideas into the process. Provide room for them to come back and ask questions. They’ll learn in this process.
Encourage Ownership & Problem-Solving
If a team member asks, “Should we do A or B?”, don’t rush to answer. Instead, ask, “What do you think?” Encouraging independent decision-making builds confidence and strengthens their problem-solving skills. In a few scenarios I have done this, I have not always agreed with the option the designer has taken but I accept it because it boosts confidence and prevents self-doubt which could lead to much better ideas in future. It also helps you as the leader get a good understanding of how they make decisions and it provides you with insights on what to teach them.
When you delegate effectively, three things happen:
- You free up your time for strategy, client relationships and higher-level work.
- Your team levels up because they’re trusted to take ownership and grow their expertise.
- The work gets better because fresh perspectives lead to stronger creative solutions.
As a creative leader, your job isn’t just to execute—it’s to create an ecosystem where great work can happen. And that only happens when you delegate with intention.
What’s been your biggest challenge with delegation? Let’s me know!